Balance Patch 1.0


Balance Patch 1.0

Basic Tower:

  • Level 2 damage increased from 1.5 to 2
  • Level 3 damage increased from 2 to 3

Scarecrow:

  • Health decreased from 5 to 4

Mortar:

  • level 1 damage increased from 3 to 3.5
  • level 2 health decreased from 4 to 3
  • level 2 cooldown increased from  1 shot every 4 seconds to every 5 seconds
  • level 3 damage decreased from 6 to 5 
  • level 3 health decreased from 6 to 4
  • level 3 cooldown increased from  1 shot every 3.5 seconds to every 5 seconds

Bear:

  • level 1 health increased from 8 to 10
  • level 2 health increased from 18 to 22
  • weight increased from 0 to 50 on both levels (weight influences how much effect the windmill has on the unit)

Gooper Bug:

  • health increased from 10 to 12
  • weight increased from 0 to 25
  • gold given decreased from 10 to 5

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